The Death of the Music Industry

I stumbled on this interesting graphic the other day. They looked at per-capita spending on music in the United States and adjusted for inflation. I think this is interesting on a few levels. First, it shows how the move to digital sales hasn’t rescued the music industry (despite the occasional claim that ‘if you give people a chance to buy it digitally, people will pay’). The movie industry has also taken a hit over the past ten years (a slight decline in box-office revenue of about 15% or so, and a larger decline in DVD sales and rentals). While I think these declines can be traced (at least in part) to piracy, I do wonder why the games industry hasn’t seen a similar hit, though I can think of a few factors that might be affecting things: the increased danger and difficultly of pirating games on consoles (e.g. the XBox requires a mod-chip and you can still get kicked off the Microsoft network, the PS3 wasn’t cracked for years), the increased danger of pirating software (because malevolent software is far more dangerous, since it can infect your computer with viruses), the music industry was generally pretty nasty and unlikeable, the money spent on music wasn’t seen as going to the artist but going to the rich “suits” at the top.

See if you can guess where on this chart Napster was released.

This also makes me think of other issues, like: what is “enough” money needed to sustain an industry, versus when artists/creators are overpaid. Software is something that increases the number of workers (i.e. costs and functionality) as more money comes in. Movies are a bit similar to software, in that, the more money that comes in, the more money is spent creating elaborate special effects. It’s harder to argue that music gets better if a band is paid $1 million versus $20 million a year.

Skynet Lives

According to the Terminator series, today was the day that the machines attacked humanity. (At least, according to the Sarah Connor Chronicles. The date moved further into the future as the Terminator series progressed.) Be thankful tomorrow that you aren’t waking up in a dystopian future.

Torchlight

In line with “finally checking out some games I missed”, I downloaded the demo to Torchlight the other day. The demo gives you two hours of play time. It was pretty much what I expected: a dungeon crawler with lots of hack and slash. Not much in the way of story, not that I really care. One friend told me that he played lots and lots of hours of it.

I have to admit that these types of games don’t hold that much appeal for me anymore. I didn’t even play any of the Diablo games when they came out. Of course, there was a time when I spent tons of hours playing that type of game. I played the old Dungeons of Moria when I was a kid, and spent way too many hours on it. Here’s what it looked like:

Torchlight felt a little bit like the old Moria game with much better graphics, animation, a little more variety, a few side-quests, and not much story. The problem is that I’m kind of over those types of games. I used to feel a sense of accomplishment when I’d level up my character in role-playing games (a sense of accomplishment that would quickly fade as soon as I walked away from the computer). But, I don’t even feel that with the new Torchlight game. I remember one game developer calling certain types of games “immoral” because they played on our sense of accomplishment to get players spend hours doing tasks by rote. That description applies not only to RPG “grinding” but he was also attacking Facebook games.

I think if Torchlight was a little more challenging, I might’ve enjoyed it more. Admittedly, I started the demo on “easy” because I’m never quite sure what to expect in a new game and don’t want to get in over my head while I’m still figuring things out. I played the full two-hours of the demo, and my whole strategy was simply to walk into every group of enemies and start slashing. Heck, I didn’t even have to attack. I could just turn-on my shadow armor, and it would automatically attack enemies next to me until they were dead. I was basically Superman. It worked really well. I accumulated something like fifty heal potions, and only needed to use one of them in the whole two hours I played. The main challenge seemed to be sorting out my inventory – I could only carry so much stuff, so I needed to sell off my stuff every twenty to thirty minutes. The other “challenge” was that my mouse-button finger got really tired of all the mouse clicking I had to do. It was interesting to see some new enemies and dungeons as I progressed in the game, but none of them were challenging.

Getting back to Moria and the issue of strategy: it was really easy in Moria to get yourself killed. You had to be careful, and you had to run away. I remember when I first encountered dragons in the game. They were far more powerful than I was. I eventually figured out how to create a trap for them. In moria, you were able to cut through the rock and carve out your own tunnels. I eventually figured out a way that I could carve my own tunnels to trap them and then kill them with ranged weapons without taking too much damage. Of course, there’s no sense of strategy or creativity needed in Torchlight; you can just rush forward and start clicking to swing your sword around. Even if I had played on difficult, I think the strategy would merely consist of drawing one enemy away at a time, and using ranged weapons while staying outside the enemies’ attack range. All the enemies seemed to move slowly, so it’s pretty easy just to back up and take some more shots at them. You don’t even have to use ammo in Torchlight – you’ve got an infinite amount of it.

Fallout

I’ve been spending some time checking out some of the games I missed out on the past few years. I missed out because I was always working on my own game, and my laptop didn’t have much graphics power. But, now I’ve got a little more free time and a good laptop.

One thing that astounded me was that Fallout 3 didn’t have a demo. I was talking to a friend of mine recently about having played the original Fallout 1 and 2, and was curious about the newer games and whether they did a good job with them. He said Fallout New Vegas was really good, but there were some problems with the game at release. Specifically, he mentioned this video, which is actually a pretty odd glitch in the game:

Anyway, Fallout New Vegas doesn’t have a demo, either. At this point, I won’t even bother buying a game without a demo. I want to see if the game is done well, whether I’m into it, whether there are a lot of bugs, whether it runs okay on my machine before I buy it. It’s shocking to me that they wouldn’t release a demo. Anyway, my friend said he’s loan me his copy of the game so I could check it out. I tried to install it tonight and got this error:

Duplicate Product Code

The product code you’ve entered has already been activated by an existing Steam account, and is therefore invalid. Your activation of Fallout New Vegas Retail has not been completed.

Sigh. Why do companies make this so difficult?

Blind Gamer

All I can say to this is wow! I’m shocked that he can play games, and also a little surprised that Abe’s Exoddus contains enough sound clues to allow someone to play it without seeing the screen. I’d have to imagine that games like Super Mario Brothers couldn’t be played like this, since there are moving enemies and a lot of small, moving platforms.

CryEngine 3 Tech Demo

This is a pretty impressive tech demo from the Crytek team. I’ll be looking forward to seeing more 3D Engines capable of this kind of thing in the future.

Just recently, the Unreal Engine changed their licensing cost. Now it’s 25% of all revenue after the first $50,000. That seems like a decent deal, especially for small game companies who’d never be able to afford the flat rate of $350,000 or more. (All the good 3D Engines over the past 10 years would cost a flat rate of $350,000 or more, which always put them out of reach of any small company.) Although, I suppose a 25% cut could get pricey for bigger-budget companies that are bringing in millions.

I’ve been working with an open-source 3D engine for work, and it has me itching for a commercial engine that runs fast, has advanced features, and has the glitches worked out.

Audio Books, Blackwater: The Rise of the World’s Most Powerful Mercenary Army

Last summer, I discovered that I could check-out digital audio books from the library without even going to the library. I could just go to the library website, put in my library card information, and get a three-week download of books. It’s pretty cool because it gives me some interesting stuff to listen to while I’m working. I feel like I’m doing double-time: getting paid for work and also learning new stuff. I tend towards political non-fiction. I picked up the Jon Krakauer’s book: “Where Men Win Glory” (The Pat Tillman Story) last fall. A pretty good book.

Now, I just finished Blackwater: The Rise of the World’s Most Powerful Mercenary Army. It seemed to lean further left than I do, and there were times where I thought, “Does he have a source for that, or is that an assumption?” You can quickly tell from the Amazon ratings that a lot of conservatives didn’t like the liberal-leaning of the book – nearly half of the reviewers gave it a one-star citing “liberal bias”, but based on a lost of short comments, I’m not sure how many read the book. Some interesting information: Contractors (slightly) outnumber US troops in Iraq – which is far higher than in past wars. There were a lot of politicians in the Bush White House who were pushing for “free market” solutions to military operations. Blackwater started out hiring American Special Forces, but it eventually moved into hiring former military from other countries – including hiring Special Forces from Chile who served under Pinochet, and then soldiers from Jordan. While they wanted highly-trained soldiers, they were also chasing the lowest-cost workers. Like it does in the manufacturing industry, this naturally leads towards hiring people from the third-world, some of whom might have some pretty spotty human-rights records.

Blackwater tried different tactics to operate outside the law – saying that they were civilians, and therefore, not subject to military law or the Geneva Conventions, but then saying that the US military had no authority over them since they weren’t US military so they should be treated similar to civilians. I’m generally uncomfortable with the idea of training foreign soldiers who might be fighting against us in the future or training people who fighting against us. Afterall, it’s not like Chilean soldiers or Jordanian soldiers are going to have some allegiance to not harming the US. It wouldn’t surprise me if Blackwater would hire Chinese soldiers. Afterall, if it earns them extra profits, why not? That would have the effect of training soldiers from the US’ biggest rival in the 21st century, who would no doubt, return home and teach other Chinese soldiers. Given that Blackwater is committed to having the best training available to their employees, this seems like a bad mixture.

There’s also the issue of driving up the costs for US military operations. For example, US soldiers started getting jealous of how much Blackwater soldiers were getting paid, so there was always an incentive to leave the military, join Blackwater, and get hired working for the US for more money (plus Blackwater would be taking their cut). This has the effect of making each man cost more money to the US taxpayer. I couldn’t help but think that private military contracts can act as a kind of collective-bargaining system (which has the effect of being more capable of wringing more money from the US government), whereas under the normal military-hiring system, the US government is dealing with individuals.

One of the other major issues I have with “free market solutions” to military operations is that, in order to get companies to behave like you want them to behave, you need to have the company’s interests and goals aligned with the military’s goals and interests. For example, if Blackwater has a contract to protect a US General, then there may be situations where Blackwater might treat civilians badly (for example, racing through the streets, shooting up cars that come too close, acting arrogantly, etc). While those actions might have the result of protecting “their man”, it might also increase resentment in the civilian population, which could worsen the whole situation. (In fact, there have been cases where Blackwater contractors fired on civilian cars.) The costs of that civilian dissatisfaction could cause unrest which falls disproportionately on the US military, not on Blackwater. Thus, a company could, in the act of doing their job as cheaply and efficiently as possible, create a whole bunch of external costs that fall on the US military. Since those costs fall on someone else, military contractors might be dismissive about the problems they’re stirring up. Theoretically, Blackwater could even benefit from unrest (that they themselves helped create) since it could lead to increased military spending. And, let’s not even get into the issues that would crop up if Blackwater had lobbyists – who would naturally agitate for war. I could imagine them going and finding dissidents telling made-up stories that justify going to war. Based on the book, Blackwater donated lots of money to politicians’ campaigns and had extensive connections with some of the highest-level people in politics, which is scary from the standpoint of the influence they might have.

I made it about 80-90% of the way through the audio book before deciding the rest of the book was talking about stuff that bored me. Overall, I’d give it a three or three-and-a-half stars. Not great, not terrible, sometimes interesting, sometimes boring.

Now, I’ve started “America’s Secret War: Inside the Hidden Worldwide Struggle Between America and Its Enemies”.

Done with Thunderbird

After moving over to my new laptop, I had to move over Thunderbird (the open-source email application created by Mozilla, the same group that created Firefox). I had a whole system in place to copy over my email, since I’ve reformatted or bought new hard drives for my computer in the past. For some reason, I just couldn’t get it up and running on Windows 7. After trying for an hour, including looking for instructions on how to do it, I eventually decided all the instructions were out-dated and didn’t work. I don’t know if this is because I’m using Windows 7, or if Mozilla changed something in the application itself.

So, I decided to just move everything over to gmail and access my accounts with gmail’s pop3 access. It was a much easier system to get up and running. Plus, I won’t have to worry about backing up my email, or figure out how to get the email up and running whenever I change computers or hard drives.

I’ve generally had a contentious relationship with open-source software, and it seems like this is one more example of the problems I’ve had with it. Admittedly, I still use Firefox, Open Office, and NSIS, although, now that I think about it, all of them were commercial applications they fell into open-source. I wonder if there’s a correlation there.

Minecraft Documentary

Joystiq just posted a 20-minute promotional video to help fund a documentary about Minecraft. I thought I’d be able to watch it, but I watched the first five minutes until they reached the point where they start talking about the runaway success of the game that nobody predicted. I had to shut it off.

It still bothers me that Notch earned more money on average from one to two days of work than I earned in six years and resulted in financial disaster. I think I’ll have to take a break from games for a long while before I can get my head straightened out, because I have a hard time reading anything written by any small, successful indie company. It’s a bad thing that I can’t manage to listen to successful people in the games industry — it means I can’t really learn from them.