Games Industry Recession?

I have to say that I’m a bit confused. I’ve heard that the games industry is relatively recession-proof. I’ve also heard that game sales were actually up in 2008 compared to 2007. Yet, I keep seeing these kinds of stories in the news:

Sega laying off 560 staff, closing 110 amusement facilities
NCsoft downsizes UK operation, laying off 55 staffers
Midway files for Chapter 11
Square Enix lowers revenue forecast for fiscal year
Activision Blizzard loses $72m in Q4 ’08; outlook misses ’09 expectations

I haven’t quite figured out how both could be true at the same time. Is there some other segment of the games industry (like casual games or Nintendo) that are doing really well, but other parts are getting hit hard? Haven’t quite figured it out yet.

Combat in Games

I was reading a blog post a few days ago. The author made a comment that there are basically just three types of combat in games. I thought it was an interesting observation – and one I’ve never really thought about.

1. Combat is the game. The combat has to be interesting and strategic. This includes strategy games and fighting games (e.g. Street Fighter).
2. Combat acts as an obstacle or speed-bump to completing the game. This includes games like Mario Brothers and Zelda. Most of the combat in those games (against, say the turtles and mushrooms) is easy, and it acts as an obstacle to rescuing the princess.
3. Combat is used to get experience or items – in other words, it improves your game character in some way. Role-playing games follow this pattern. The blogger made the comment that his friend got bored of combat once his game character was maxed-out in experience.

I do have to wonder, though, how many games include mixtures of all three game elements? Does it make for a better game? I guess the original Zelda does have mixtures of all three: lots of easy enemies that do little more than act as obstacles, a few “boss” monsters that requires some strategy, and they often drop important loot.

Tycho on Turn-Based Games

Interesting quote from Tycho (of Penny Arcade):

Generally, I prefer turn-based games to real-time for the same reason I prefer writing to speech. [Gears of War, Ping-Pong, etc.] require the cultivation of a “Now Mind,” a highly reactive awareness that I’m never called on to posses. My role in multiplayer shooters is typically to absorb bullets intended for my teammates.
(Link: Penny Arcade)

I tend to prefer turn-based games over real-time games as well. Though, it’s not that I’m bad at real-time games. It’s that I dislike the frantic pace and reactive / instinctual / knee-jerk method of play required by real-time strategy games, as opposed to the more thoughtful planning of turn-based games.

Eidos Games the Critics’ Scores

I heard about this story through Penny Arcade’s podcast (minutes 14:00-40:00 of this podcast). I’ve heard about this kind of stuff in the past – where game companies try to delay bad reviews until after release. Obviously, the problem is that gamers want a reliable source to critique a game before they buy it. Game Companies want the best possible score so that more people will buy it. And so, the tug-of-war begins. Anyway, here’s an excerpt of (just the latest) game-score manipulation:

Eidos UK’s PR firm has confirmed that British sites planning on posting Tomb Raider: Underworld reviews with less than an 8.0 score are being asked to hold off posting them until Monday.

“That’s right. We’re trying to manage the review scores at the request of Eidos.”

When asked why, the spokesperson said: “Just that we’re trying to get the Metacritic rating to be high, and the brand manager in the US that’s handling all of Tomb Raider has asked that we just manage the scores before the game is out, really, just to ensure that we don’t put people off buying the game, basically.”

British site Eurogamer has already gone live with their 7 out of 10 review, which the representative said had caused “problems”.
Sources: Kotaku, Videogaming247

It’s kind of funny how Eidos just comes out and says that they’re attempting to “manage the scores” (read: make gamers think critic’s opinions are uniformly positive about the game). Didn’t Eidos learn anything from the whole “Kane and Lynch” thing? (In that situation, Jeff Gerstmann posted a 6/10 score for Kane and Lynch – also by Eidos – before it was released, and was fired because of it.) Link: “Gamespot’s Gerstmann Fired, Allegedly Over Kane and Lynch Review”, and Penny Arcade’s comic about it.

Fallout 3

Well, Fallout 3 gets released tomorrow. I’m interested to see what they do with it. I was a little concerned that the transition from overhead-view to first / third-person view might mess up some things. From the articles I’ve seen, they say the game is uneven – good in some parts, poor in others. I expect to wait at least a week and let the reviews pour in before checking it out for myself. It’s too bad there’s no demo for the game. I really like to check out demos before I buy a game. The game developer said that the game world can’t be cut-up into a convenient demo format (although, I have to wonder about that claim – couldn’t they make a little sandbox area? Maybe throw together some game-world pieces into a 5-minute demo?) I’m leaning towards “we didn’t have the time to make a proper demo”.

It’s also too bad they got hit with piracy – causing the game to be leaked almost three weeks before the release date.

Speaking of Fallout, there’s an old abandoned factory not far from my house. Whenever I pass it, I think of the Fallout series. It looks rather post-apocalyptic, and could easily be an inspiration for some quest in the game.
Gates Rubber Company

10 Years Ago: Duke Nukem Forever

I happened to stumble on this the other day while cleaning up some stuff. It’s an article from PC Gamer published exactly 10 years ago this month. In the very last paragraph, he makes reference to Duke Nukem Forever as being “on the way”. Heh. Ten years later and it still hasn’t been released.