Platforms

A friend of mine suggested bringing the game to XBox arcade. Probably not a bad idea, though I’d have to think about the use of typing in the game. Also, XBox doesn’t support OpenGL. Fortunately, none of the EoS graphics code is particularly complex. It’s too bad that technologies don’t work better cross-platform. OpenGL runs everywhere except on the XBox (where Microsoft prefers it’s own DirectX technology). EoS uses MFC, which only runs on Windows. A friend of mine does a lot of work in Flash, which runs everywhere – except the iPhone and iPad. It’s never fun to write secondary code to get applications ported to other platforms.

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